Sony launched the PlayStation in Japan on December 3, 1994. Until 1993, the company would not have a section of video games, Sony Computer Entertaiment. The collaboration, in the end, was essential for the production of CDs. The company derived the project, with Kutaragi to the head, to Sony Music not to be responsible for the unpredictable consequences of the bet. However, Kutaragi's obstinacy caused the company to move forward. Sony's dome, reluctant from the outset to enter the video game market, was intended to end the adventure here. Ken Kutaragi, who at that time was a Sony computer He moved, along with his research, from one lab to another, until Teruo Tokunaka took him to see then-president Norio Ohga to expose his idea. The video game giant, however, broke with the Japanese technology, then neophyte in The industry because it felt that it was too much in the control and benefits derived from the sale of CD games. Nintendo agreed with Sony, in the late 1980s, to develop for its successful Super Nintendo an appendix to incorporate games on CD, in addition to the traditional cartridge. It all started with a broken contract with Nintendo at the end of the decade of 1980. According to Uchikoshi, the game did not sell well.PlayStation 1 was released on Decemin Japan, 3rd September, 1995 in the U.S. A writer for Complex included it on a list of company-branded games that "didn't suck", commenting that it is not a bad game as long as the player can tolerate the large amount of advertisement in it. Reviewers frequently compared the game to other games, including Crash Bandicoot, and commented on its simplicity and its price, which was thought to be low. While an American publisher did look into acquiring the rights to publish the game in the United States, it ended up being a Japan-exclusive game. The game also features 3D cutscenes, which the future visual novel writer Kotaro Uchikoshi created 3D models for. The game was made with a low budget, prompting the decision to make videos in-between stages that show a man drinking Pepsi, as they were cheap to produce. It was released in Japan in March 1999, and is based on American carbonated soft drink Pepsi's superhero mascot with the same name, and focuses the player on avoiding obstacles by running, dashing, and jumping, while Pepsiman automatically runs forward through each of the game's stages. Pepsiman (Japanese: ペプシマン Hepburn: Pepushiman) is an action video game developed and published by KID for the PlayStation.
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